AI Insights · Timothy · July 2024
Top 5 Anime Games in Ecuador: Q2 2024 Performance
Explore the performance of the top 5 anime games on a unified platform in Ecuador during Q2 2024, including trends in weekly downloads, revenue, and active users.
In Q2 2024, the top 5 anime games in Ecuador showed varied performance metrics across downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data provided by Sensor Tower.
Solo Leveling:Arise by Netmarble Corporation, released in early May, saw a significant initial surge. Weekly downloads peaked at around 65K in the launch week but quickly tapered off to under 1K by the end of June. Revenue started at $2.6K in the first week of May, reaching its highest at $3K before gradually declining to just over $1K. Active users, however, remained relatively stable, peaking at 97K in mid-May and maintaining a consistent level above 75K throughout the quarter.
The Seven Deadly Sins, another title from Netmarble Corporation, experienced fluctuating metrics. Weekly revenue varied, starting at $1.3K and dipping to $328 before rising again to $1.4K. Downloads followed a similar pattern, beginning at 1K and ending the quarter with 403. Active users showed a steady decline from 4.9K in early April to 3.4K in mid-June, before a slight recovery to 3.9K.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. displayed a consistent user base. Downloads ranged from 4K to 9K per week, with revenue peaking at $1.7K in late May. Active users remained robust, hovering around 45K to 55K, showcasing a loyal player base.
Yu-Gi-Oh! Duel Links from KONAMI showed stable performance. Weekly downloads stayed consistent at around 400, while revenue peaked at $1.3K in early June. Active users maintained a steady count of approximately 4.5K to 5K throughout the quarter.
Saint Seiya: Legend of Justice, published by HOOLAI GAME LIMITED, had modest download numbers, peaking at 357 in mid-June. Revenue fluctuated slightly, with a peak of $777 in early June. Active users remained stable, ranging between 1.2K to 1.9K during the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.